Netizens have launched a heated debate over the title of "most lucrative game," with both Honor of Kings and Genshin Impact having their own merits. (Part Three)
2026-03-07 03:38

Different user types have different opinions, which is a natural phenomenon. The selling point of Honor of Kings is, as the name suggests, the honor of victory. The competitive process is about paying for strength in order to gain the recognition of teammates and satisfy the desire for social interaction. Genshin Impact also designs social elements, but it focuses on communication. The game is not driven by the community, but by the love of content. The storyline never ends, just like a new season of a TV series. You have to experience it yourself, discover and explore the mystery, the origin of the characters, and have an immersive experience.
With two major game users, Honor of Kings boasts a massive user base and wide reach. After establishing itself and operating for ten years, it has remained a dominant force thanks to its mature esports system, which includes tournaments, streamers, and content planning. It integrates esports into the lifestyle, making it a form of entertainment for casual short video viewing. It maintains activity both online and offline. Its business model draws inspiration from brand building, analyzing factors such as hero pick rate, win rate, popularity, and appearance before selling skins. It also collaborates with IPs for joint promotion, creating another wave of popularity.
Of course, user experience is a factor to consider. Online, we often see players complaining about the ELO system causing losing streaks. Every time a new season starts, rumors of players quitting the game surface. The player base is constantly changing. Some veteran players may have already retired. Those who stay have been playing for at least five or six years. The game is a household name, a national game, with supporters cheering and saying that they can buy skins for the New Year. The game's revenue is consistently among the top three. The facts speak for themselves.
Is Genshin Impact really as boring as people say? Its core players are far more loyal than those of Honor of Kings. In restaurants, you can see young people, children, and even adults playing Genshin Impact on their tablets at other tables. The advantage is that it allows players to stop and quit midway through the game. Exploring a single map can keep players entertained for months, not to mention the character development system, high-quality version updates, and the moat built around spin-off games. At an anime convention, Genshin Impact cosplayers are everywhere, maximizing cultural output. Every character is a true fan. Honor of Kings needs to improve in this aspect.
Looking at things rationally, it's difficult to make a direct comparison. To some extent, Honor of Kings has long become a necessity in life and a daily habit, while Genshin Impact is a high-quality masterpiece that is released regularly. One has a mature gameplay and system, while the other is of high quality and operates globally. The two are difficult to replicate.
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